Dead By Daylight Has A Director… And Still No Finished Plot. Here’s What That Means

(SeaPRwire) –

By: Oliver Hawthorne

The Dead by Daylight movie just locked its director. It still does not have a finished, working plot. This isn’t a random behind-the-scenes mix-up. It exposes the core problem plaguing modern video game adaptations. The current horror boom gives studios every reason to rush projects out. Game franchises built around gameplay rarely have lore suited for film.

This year, two of Hollywood’s biggest hits are horror films: Obsession and Backrooms. The genre has been the industry’s financial backbone for decades. Superhero films and high-concept action-comedies don’t pull the impact they did 10 years ago. Video game adaptations have benefited most from this shift. 2026 is nothing like the bad adaptation era of the 90s and early 2000s. We’ve gone from bombs like Doom and Street Fighter: The Legend of Chun-Li to smashes like The Super Mario Bros. Movie and A Minecraft Movie. This year’s indie adaptation Iron Lung grossed $51 million on just a $5 million budget. The Dead by Daylight adaptation was first announced in March 2023. Jason Blum and James Wan produce through Blumhouse and Atomic Monster. Two experienced horror screenwriters were hired earlier this year. The new director hire, Thordur Palsson of 2024’s The Damned, was announced this Sunday.

Part of DoD’s charm is the novelty of experiencing iconic horror franchises like Silent Hill in-game. | Behaviour Interactive

Dead by Daylight launched on PC in 2016 before blowing up on consoles. It popularized the asymmetric multiplayer model that dominates gaming today. One player acts as killer, four players fight to escape as survivors. It has hosted dozens of licensed crossovers with huge horror names. Its core lore is thin, built to support gameplay, not a feature-length narrative. The core idea of an ancient Lovecraftian entity forcing tormented souls to kill is a solid starting point. The entire creative team has a strong track record in horror. This project is a bet on IP recognition first, story development second. Dead by Daylight has no set release date, giving writers room to build a solid story. If they can’t nail a standalone narrative, it will join the long list of failed IP cash grabs.

Author bio: Oliver Hawthorne, Principal Correspondent at an international technology and gaming industry review outlet.