Take-Two Interactive

Since its 2007 debut, BioShock has been hailed as one of video gaming’s greatest achievements, strengthening the medium’s argument for genuine artistic merit while launching a hugely successful franchise. The underwater city of Rapture’s grim, alternative-1950s art deco style and its numerous dark secrets have enthralled fans for nearly two decades, and as a title heavily shaped by the ambiance and player choice mechanics of games like System Shock, it has influenced a fresh wave of immersive simulations. Given such success, a major Hollywood adaptation seems inevitable, making it all the more astonishing that a film version has yet to materialize despite several efforts.

Following ten years of a planned film adaptation trapped in development purgatory, Netflix and Take-Two Games announced in 2022 that would launch on the streaming platform, with Francis Lawrence directing (The Long Walk, all Hunger Games films except the first). Yet three years of complete silence followed until last week, when producer Roy Lee revealed that production was ongoing (while also hinting at a possible new game). Though Lee stated that Lawrence’s other projects represent the sole obstacle, the nagging question that has vexed fans for nearly two decades remains—why does BioShock prove so resistant to adaptation?

Can a film properly replicate the experience of facing your first Big Daddy? | Take-Two Interactive

The History of the BioShock Movie

The initial BioShock adaptation proposal emerged in 2008, with Gore Verbinski slated to direct. Verbinski was an ardent admirer of the game’s visual style and universe construction, declaring the “failed utopia” concept was Take-Two negotiated a groundbreaking agreement with the studio, securing a multi-million-dollar advance against box office earnings and persuading Take-Two’s executive chairman Strauss Zelnick that the project would indeed reach fruition.

Even with this ideal creative team, Verbinski ultimately withdrew to helm Rango, transferring the reins to 28 Weeks Later director Juan Carlos Fresnadillo while staying on as producer. Nevertheless, a (frankly essential) $200 million price tag combined with Verbinski’s demand for an R rating ultimately prompted official cancellation in 2013, just eight weeks before cameras were set to roll, and with the indicating it would have delivered a loyal and distinctive big-screen experience.

Concept art from Gore Verbinski’s unfilmed Bioshock adaptation. | Take-Two Interactive

Why Is BioShock Is So Difficult To Adapt?

Translating BioShock’s costly universe to film represents an enormous technical challenge. Rapture stands as a visual wonder, its vast, decaying metropolis overflowing with stunning architectural designs reminiscent of 1940s and 1950s New York. Verbinski’s desire for physical sets was entirely logical, though from a studio viewpoint, this translates to substantial expenditures of both time and capital. Additionally, the game’s action sequences depend extensively on unstable superhuman powers (hurling fireballs, discharging electricity) along with the legendary Big Daddies (enormous armored mechanical constructs), each demanding an immense visual effects allocation.

Beyond the inevitably steep cost, BioShock constitutes a sophisticated artistic creation grappling with profound themes of personal agency, the tension between individualism and collectivism, and unchecked free-market aspiration. While it might appear as an exciting action-horror adventure, deeper layers lie hidden underneath, making Take-Two’s reluctance to hasten an adaptation that could fail to capture the game’s intricacy entirely understandable.

Fortunately, Francis Lawrence has demonstrated a talent for realizing complex, multi-dimensional universes on screen. His work has respected original sources while rendering them concrete and credible for viewers, offering hope that the forthcoming Netflix version might break the pattern of misfortune haunting BioShock film attempts. Devotees merit compensation for their prolonged patience, yet the series must also attract newcomers if it aims to progress forward.